The Dossier:
One of our most reliable sources has sent word that the enemy has made a major breakthrough in particle beam technology and is currently developing an Adventure Weapons System. This work is being carried out under the code name Project Thesius. If we are to retain the balance of power, it is imperative that we find out more about Project Thesius.
It is my considered opinion that we send an agent in, undercover, to obtain as much information as he can about the A.W.S. One of our submarines will beach the agent at Fisherman's Cove and will remain in the surrounding waters awaiting the agent's return. Further information will be provided once the agent has landed - some in subtle form so as not to raise the suspicions of the local authorities.
This mission will require the services of our most intrepid agent: Rick Hanson.
AGENT CHUCK REDHOUSE
According to press releases from Robico, an Atari XL/XE version of this adventure was planned; but seems to have never been completed/released.
[+] Users currently playing this game
I would like to venture a nominee for the "most confusing area to map" competition; err, if there is one. Try mapping the village in this game without suffering a nervous breakdown.
This game carries a very promising gold medal entrant for the "completely unmotivated but essential to succeed" text adventure puzzle Olympics. It really is ridiculous and I only typed it out of sheer frustration.
This game features Peter Killworth-like levels of cruelty. There is a very complicated interlocking set of winding narrow lanes and streets in the village of Witherton and mapping them is horrendous. Sometimes the opening decsription of the room you are in starts with "You are in" and sometimes with "You're in." This has clearly been designed to make the player think that the subtle differences in descriptions can be used as a form of mapping, just like "You are in a twisty maze of tunnels" was used by Don Woods in his expansion of ADVENT. However, exits that loop back to the same room have subsequently different descriptions even though you are (or you're) back where you just came from. There are a large number (over thirty) of these and only a handful of objects to use for mapping.