Retrieve the magic mirror from wherever is might be in the program's landscape and return it to the storeroom.
Written in 1982 and published in 1983, it was originally created for 8K VIC-20. A planned Spectrum port never happened.
In 2015 it was ported to Python by Dave Smythe.
In 2016 it was ported to Amstrad CPC, with permission of the original author, by Carsten "SRS" Dost.
In 2019, Auraes produced a port for Inform.
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I didn't really like this one very much. The game's vocabulary is poor, and "examine object" only works one time. I only figured out how to complete the game because I re-read the instructions, which made me think that "throwing something" was important somehow (it is). It is fun too play through it once you get the hang of it, but it could have done with some better descriptions of the objects and locations, and maybe some dialog with the NPCs. It feels wrong to kill the dwarf just because he is mean-looking. Similarly, it seems ridiculous to lose a fight with an ogre if he's drunk. I didn't bother trying to kill the guard.