You must escape confinement to find an encamped enemy where an old man tells you that you must defeat the enemy, whose magical power is locked in the tower rising above you. You are now clad in a cloak with a hood, and have a wooden staff.
As you try to enter the tower, flames engulf you and soon lead to your death.
You must use your wits and magic to accomplish your task.
In addition to the spells, clever problems and the large network of locations, there are rings to wear, magic words to utter, pits to avoid, gargoyles, talking doors, fire giants, dragons, djinns, bridges, necromancers and caves full of eyes.
Written for the Spectrum by Mike White for his 8th Day software label. The game was later republished elsewhere, such as by GI Games and Zenobi Software.
In 2018, John Wilson made an unofficial port of the game for Amstrad running on the CP/M version of the PAW. This version is untested.
[+] Users who have solved this game
[+] Users currently playing this game
There is also an Amstrad port of this game available on the CPC-Power web site.
Yeah, that's not an authorised or official version. Just something John Wilson produced in 2018. It won't have been tested.
I wish we could catch them all! I am tempted to avoid all modern ports of erstwhile originals from hereon.