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Mindwheel

Brøderbund, Synapse Software info 1984

Language:
English
Authors:
Joe Vierra, Robert Pinsky, William Mataga info
Systems:
BTZ info
Platforms:
Apple II, Atari 400/800, Atari ST, C64/128 info, PC info
Genres:
Real-time, Surreal
Related:
Electronic Novel [1: Mindwheel, 2: Essex, 3: Brimstone: The Dream of Gawain, 4: Breakers]
Entered by:
Exemptus, Gunness
Added:
10-05-2010
Edited:
01-11-2024

Synopsis

Plot

In the not so distant future, when civilization is on the brink of self-destruction, only the bizarre scientific project of Dr. Virgil can save humanity. Virgil's discovery is that all minds leave ripples in the fabric of the Universe, patterns that can be detected and made contact with through specialized equipment. You will travel through the minds of four dead people on a journey to the dawn of civilization. Your goal is to find the Cave Master, who invented things like fire, art, and other foundations of civilized society, and bring back the Wheel of Wisdom.

Resources (Upload file)

Solution
by ?
Map
by Exemptus
Further Info:

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Images

Image
Mindwheel.png Mindwheel_1.png

Rating

Average User Rating: 7.5 (2 ratings)

Your Rating: —

User Comments

Exemptus (12-11-2023 17:34)

Absurdly ambitious, Mindwheel fully suceeds as a literary work and fails miserably as a game. Pinsky's writing is evocative and memorable, and matches well the very intense surreal atmosphere - but he said he had difficulty conceptualizing the idea of "puzzles", which are forced into the story, and consist almost exclusively of riddles or completing words in a poem. Such words are even disclosed by the game, if you ask (in the right places), so it's not really compelling the player to *play*. The reader is supposed to just follow the story and unfold it through interaction. A brave attempt to push boundaries, but boundaries break if they are pushed too far.

Mr Creosote (04-06-2024 20:34)

Correction for the solution: the fifth word necessary to complete the Fear Sonnet is "depriving", not "diverting".