You will find yourself standing in the centre of a quiet, tranquil village, but not everything is as it seems. Before you know it, you are caught up in a long and dangerous quest to find seven treasures with only your wits to help you...
This appears to be a good old fashioned belt and braces fantasy adventure with numerous locations and some rather difficult puzzles. You can only examine items in your inventory and to date none evoke any additional information. Only the first four letters of player input are parsed. There appear to many opportunities to expire or soft/hardlock the game.
It shares many tropes with the extremely tough Phoenix Games from the seventies/eighties. This observation may just be coincidence but I have found a British Rail sandwich and a man-eating plant (Quondam) and an old lady who lives in a bungalow and wants her pet returned as well as a pungent foodstuff that kills you if you carry it too long (Brand X). You can add an esoteric musical instrument (Murdac) and a riff on the Frog Prince (Crobe) to that list of coincidences.
The author may of course know differently!
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This appears to be a good old fashioned belt and braces fantasy adventure with numerous locations and some rather difficult puzzles. You can only examine items in your inventory and to date none evoke any additional information. Only the first four letters of player input are parsed. There appear to many opportunities to expire or soft/hardlock the game.
Hmmm this game shares many tropes with the extremely tough Phoenix Games from the seventies/eighties. It may just be coincidence but I have found a British Rail sandwich and a man-eating plant (Quondam) and an old lady who lives in a bungalow and wants her pet returned as well as a pungent foodstuff that kills you if you carry it too long (Brand X).
Continuing the similarities between this game and the Phoenix canon I have also turned up a riff on the Frog Prince (Crobe) an esoteric musical instrument (Murdac) and if I remember correctly, you go from a lighted room into a dark room in Brand X and "there is a little mouse playing here." In this game you go from a lighted room into a dark room and "there is a small mouse playing here." Having made these connections the solutions to all these (homages?) are completely different and I make no suggestions of outright plagiarism. It is a good enough, if very tough, game to stand up well in its own right. I am (I think) near the end but stuck with an archaeologist. Now I don't remember one of those in a Phoenix game!