Username: Password:
RegisterForgotten Password

Brimstone: The Dream of Gawain

Brøderbund, Synapse Software info 1985

Aka:
Brimstone
Language:
English
Authors:
Bill Darrah, David Bunch, James Paul, Joe Vierra, William Mataga info
Systems:
BTZ info
Platforms:
Apple II, Atari 400/800, Atari ST, C64/128 info, Macintosh, PC info
Genres:
Myths and legends, Real-time
Related:
Electronic Novel [1: Mindwheel, 2: Essex, 3: Brimstone: The Dream of Gawain, 4: Breakers]
Entered by:
Gunness, Starscream
Added:
10-05-2010
Edited:
23-12-2019

Synopsis

Plot

It is the Eve of All Hallows. Gawain, Knight of the Round Table, goes forth, summoned by Destiny. Across a moonlit plain, a shimmering castle seems to beckon. On its parapets, a breath of breeze stirs a banner. The knight nears the massive door, knowing nothing of what awaits him behind those walls. Soon Gawain will discover what is know to men only in legends - or nightmares. And so will you. As the underdemons, bat-monkey-man, reaches out his gnarled and furry hand to yours, you catch a glimpse of his wild eyes. They are dancing red with the flickering fire of Brimstone.

Resources (Upload file)

Solution
by ?
Solution
by Dorothy
Map
by Exemptus
Further Info:

[+] Users who have solved this game

[+] Users currently playing this game

Images

Image
Brimstone_1.png Brimstone_2.png

Rating

Average User Rating: 5 (1 rating)

Your Rating: —

User Comments

Exemptus (31-05-2024 21:19)

Again, the game is let down by a terribly slow implementation, though Brimstone is more bearable than Essex: the theme is onirical / surreal, with lyrical undertones of Dante's Inferno mixed with Arthurian mythos. The combination is odd, but it sort of works. Progress is strictly linear, though, so the story is far less complex, but at least objectives are apparent all the time. The back-story is well written but the play feels incoherent and disjointed. I found it hard to get into the mood of the game; this may be just a question of taste.