It is the Eve of All Hallows. Gawain, Knight of the Round Table, goes forth, summoned by Destiny. Across a moonlit plain, a shimmering castle seems to beckon. On its parapets, a breath of breeze stirs a banner. The knight nears the massive door, knowing nothing of what awaits him behind those walls. Soon Gawain will discover what is know to men only in legends - or nightmares. And so will you. As the underdemons, bat-monkey-man, reaches out his gnarled and furry hand to yours, you catch a glimpse of his wild eyes. They are dancing red with the flickering fire of Brimstone.
Again, the game is let down by a terribly slow implementation, though Brimstone is more bearable than Essex: the theme is onirical / surreal, with lyrical undertones of Dante's Inferno mixed with Arthurian mythos. The combination is odd, but it sort of works. Progress is strictly linear, though, so the story is far less complex, but at least objectives are apparent all the time. The back-story is well written but the play feels incoherent and disjointed. I found it hard to get into the mood of the game; this may be just a question of taste.
Again, the game is let down by a terribly slow implementation, though Brimstone is more bearable than Essex: the theme is onirical / surreal, with lyrical undertones of Dante's Inferno mixed with Arthurian mythos. The combination is odd, but it sort of works. Progress is strictly linear, though, so the story is far less complex, but at least objectives are apparent all the time. The back-story is well written but the play feels incoherent and disjointed. I found it hard to get into the mood of the game; this may be just a question of taste.