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Arlene

Guild Adventure Software, The info 1991

Language:
English
Authors:
Jim Bentley
Platforms:
Spectrum
Genres:
Science fiction
Entered by:
Gunness
Added:
10-05-2010
Edited:
07-05-2012

Synopsis

It's the 41st century and life as we know it in 1991 is fairly alien to the new sophisticates of the galaxy. Arlene, the game, however, is couched in terms of familiar to dwellers of Earth, 20th century; this is for convenience only. Makes things easier to understand for us. So when you come across "carpets" and "tables" and even "though transmission", advanced to be incomprehensible. You get the idea.

What do we know of Arlene? Not much, "she" is a spacecraft, moored at some unknown galactic co-ordinates, in contact with human life only by matter-transports and the ubiquitous network of terminals found on every civilised planet. She's a holiday ship: you apply to go on location there (for a week) and she chooses five or six lucky applicants and then ... well, they go. That's about it. Pure pleasure, nothing more.

She was the brainchild of the brilliant 23rd century physicist Joseph Ecstein - she appeared just after his mysterious disappearance back in 2272 - and was said to become his confidant in his later years. It's a known fact that Ecstein put the reasons for his vanishing onto a hologram which is somewhere aboard Arlene; this hologram, presumably, will tell the story of his life.

You, as Steve Wilkinson, must find the hologram, with whatever secrets it holds. Why? For you are Universal's top news-searcher, and this is a scoop to set you up for life. The entire galaxy's after it, on and off, for centuries. It's a great unsolved mystery, just rolled and rolled and snowballed and snowballed into the biggest potential news hit ever. It could be yours.

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Arlene.gif Arlene.gif

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