The programmer acknowledges that the game was written within a 24hr period. Still, it's really, really short, there's precious little to do and the whole think just seems disjointed. Still, kudos to Sam for keeping the Scott engine alive.
I agree, it's like this: remove the pyramid from pyramid of doom, remove four treasures from Adventureland, strip the puzzles from both games, slap on a new name and you have desert adventure.
The programmer acknowledges that the game was written within a 24hr period. Still, it's really, really short, there's precious little to do and the whole think just seems disjointed.
Still, kudos to Sam for keeping the Scott engine alive.
I agree, it's like this: remove the pyramid from pyramid of doom, remove four treasures from Adventureland, strip the puzzles from both games, slap on a new name and you have desert adventure.