Third and last part of "The Ci-U-Than Trilogy". The adventure was published at a particularly difficult time, in the midst of the crisis of 8-bit systems (there were practically no more games made for these systems, and even the spanish magazine MicroHobby had closed for lack of games to comment). Besides, the PC had definitely engulfed the 16-bit market in Spain, so the games for Atari ST and Commodore Amiga did not interest the distributors either. In spite of all this, and aware that the adventure was going to result in losses, Aventuras AD wanted to publish it so that the trilogy would not be incomplete.
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The 3rd part of the trilogy is a curiosity. I've played both the PC and the Spectrum version. While Part 2 can be solved in the same way on both systems, the Spectrum version of Part 1 is significantly smaller than the PC version (fewer characters, fewer objects and therefore fewer puzzles). I wonder why there is no 128k version to circumvent these limitations. Apart from Coatlicue (Part 1), there are no random elements in the Spectrum version, but the PC version of Part 1 contains several of them. This affects the appearance of the ghosts, the order of the three objects you can get on the market and the figures of the animals you can recognize through the observer.
At the time, DAAD was limited to Spectrum 48K only. As there's now an interpreter for 128K, I guess it would technically be possible to port the bigger version to the Spectrum.