Alright. Belt up. I know you've read all this sort of stuff before. This is a cassette inlay, you know. You've got to write things like that on cassette inlays. Now if you don't zip your face up and listen to the rest of it I'll throw that rotten tomato right back at you. Only I won't miss.
Well, now you've interrupted me, I might as well introduce myself. My name is Trixie Trinian. I'm a prefect at St. Bride's and a crackshot with a ripe tomato. I also happen to be the best possible guide for grasping adventurers seeking fame and fortune in the Very Big Caves.
And even if I'm not, I'm the only one you're going to get.
The game is in two parts, the second part is called Moron's Quest which is sometimes erroneously confused with the Atlantis game Moron.
The Amstrad PCW version of this game (which runs under CP/M) seems to be unique in that it was produced with a commercially unavailable CP/M version of the Quill; which has additional features not in the previous versions of the Quill. See John Elliott's UnQuill page for details.
In 1995, Douglas Harter created an unofficial AGT port of the game with the title
The Spelunker's Tremendous Cave Adventure.
[+] Users who have solved this game
[+] Users currently playing this game
There was also an unofficial AGT port called The Spelunker's Tremendous Cave Adventure, done in 1995 by Douglas Harter.