In this adventure you must seek out and destroy a fearsome dragon, which you know to be located in an ebony coloured tower, somewhere on a deserted island.
"Search the forests or might it be the mountains? Beware the giant and the mischievous hobgoblins, but don't be afraid of the timid, kind dwarfs. From where does the Pixie King rule in total obeyance - the might of a fortress or a dark underworld of the crypt? You'd better find all the answers or your search for the dragon and final bloody encounter will never be realised".
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It is easy to walk past the edge of the mangrove swamp without realising it.
This is a rather well-honed example of an old fashioned fantasy game, and none too easy at that. I have unfortunately hit a bug. If you attempt to read the strange symbols in the antechamber, the program terminates to a cursor prompt, complaining about being "out of data." I am crossing my fingers that this is not game breaking.