Rumour has it that the Ruling Council of Hezarin, an omniscient body that works in mysterious ways, foresaw the rule of the old tyrant and crafted a magic device, in the form of an old panelled box, which could be used to overcome him; but over the passage of time the box has been lost and the secret of its use forgotten. Other sources say that Arijith himself has consigned the box to a secret location deep in the bowels of the earth, and has woven dark spells and set hidden traps so that no ordinary man may chance upon it...
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Unusually for a game from the Phoenix stable this one has a few typos and several more flagrant bugs that kick you out to a DOS prompt. Jumping from the east end of the air duct near the aeolian harp, attempting to open the earthenware jar with the sword and throwing all objects when above the Infinite Plain on the flying carpet are three such instances. None of these are game breakers however as all three actions are unnecessary. It is still a great Odyssean-like journey. As tough as a pair of knee length leather boots however.