NASA II convinced you to participate in an experiment. They said it would be "painless". When you woke up, half your body had been merged with sophisticated electronic circuitry. You hear a voice resounding in your skill, offering opinions without being asked, telling you what to do and when to do it. NASA II implanted an electronic brain alongside your own brain. Your mission is to journey in search of energy to sustain your cyborg life!
Start out knowing only that you are half-robot and half-human... Then, with the help of the droid that follows you around... Take it from there.
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Sophisticated and difficult, like all Mike Berlyn games, but the fine scenario and ambience are let down by a poor parser. This game is also infamous for an arcadish, real-time sequence (thankfully omitted from the PC version). The use of the interface as part of the narrative is excellent, but the technical execution is wobbly. Some puzzles don't even work as intended in the Apple II version. In any case, Berlyn started working for Infocom soon after, where he could focus on game design, and we all rejoiced.