The Lords of Ket rule a strife-torn land where magic and mayhem are commonplace. Recently though, particularly vicious raiders have swept in from the east. Behind these attacks are the Priest-King Vran Verusbel, archmage of the cult of Mad Monks, and Delphia, the cult's High Priestess.
Unjustly condemned for a murder you did not commit, on the eve of your execution you were offered a pardon, but only if you accepted the mission put to you by the Lords. Believing that only the death of both Vran and Delphia will stop the raids, the Lords will grant you your freedom should you succeed in this task.
Naturally you accepted, now here you stand, outside a small village and with a magic assassin bug on your neck - ready to sink his poisonous fangs should you show any sign of cowardice. With just a handful of coins and your trusty sword your first task is to cross the Mountains of Ket, but beware, many who have entered the mountains have never been seen again.
The three adventures that form the Ket Trilogy were originally sold separately, with a prize of a video recorder for the first person to complete all three. Later, after the prize was claimed, all three games were sold together in one package called The Ket Trilogy.
The Mountains of Ket adds RPG elements to the adventure genre in the form of character statistics. These statistics are used in combat, something that cannot always be avoided.
Richard A. McCormack is the original author, other names you may see on the packaging or in title screens are the names of the programmers who converted the game to non Spectrum platforms.
The Amstrad CPC version of Mountains of Ket was converted by Simon Lipscomb and Tim Walsha using GAC.
[+] Users currently playing this game
Competent and enjoyable, despite being in BASIC, but for that one puzzle which is UK culture specific (the wall in mint condition). As far as I'm aware there are only two instances where fighting cannot be avoided.