Very, *very* niche, but stands on its own as the first "mainstream" effort of the irrepressible McNeill (for some definition of mainstream). I actually enjoyed it, but you have to get into his style of humour, otherwise the game feels ridiculous; and even then it does to an extent, but this is deliberate. Full of original touches, from the ingenious way to bypass the Quill's limitations to talk to NPCs, to the fact that you have to go back and forth between parts: a side annoyance of the tape medium, but at the time this was unheard of. Plenty of parody references, mainly to Brian Howarth's quasi-homonymous game and the Beam Software adventures. Don't expect a lot, as this is not for everyone.
Very, *very* niche, but stands on its own as the first "mainstream" effort of the irrepressible McNeill (for some definition of mainstream). I actually enjoyed it, but you have to get into his style of humour, otherwise the game feels ridiculous; and even then it does to an extent, but this is deliberate. Full of original touches, from the ingenious way to bypass the Quill's limitations to talk to NPCs, to the fact that you have to go back and forth between parts: a side annoyance of the tape medium, but at the time this was unheard of. Plenty of parody references, mainly to Brian Howarth's quasi-homonymous game and the Beam Software adventures. Don't expect a lot, as this is not for everyone.