You begin your adventure in an old cellar with no recollection of previous events. You know you are a Secret Service Spy and probably on the verge of your biggest case yet.
This is a split text/graphics adventure although you can revert to text only by typing "text."
Dates from at least as early as 1992.
[+] Users who have solved this game
[+] Users currently playing this game
This game seems intriguing but is hamstrung by the limitations of the GAC parser ("you can't" to almost every unsuccessful entry) and the slowness of the response times; the latter is not aided by turning off the pictures. Augmenting emulator speed merely makes typing coherently a real pain in the kyhberrrrrrrrrrr (sic).
OK I have now found the most obscure puzzle I haver ever come across. Seriously. Having made no progress beyond the first few locations I began to try stupid things in sheer frustration. The location reads:
"Still in the street. A small store is here. To your left is a very odd looking tree. You can go north,south and west." Examining the tree elicits: "it only has one branch." You can't climb the tree or the branch or learn anything more by examining them. The solution is... (rot 13) "fjvat oenapu."
Lbh fjvat nebhaq yvxr na vqvbg hagvy lbh urne gur juveevat bs znpuvarel. Fbzrguvat unf neevirq...
Nu lrf bs pbhefr gur gerr va n fgerrg bhgfvqr n fubc vf ernyyl na ryringbe juvpu nccrnef jura lbh unat sebz vgf oenapu.
I don't know why it took me so long to work that one out. I'm wondering if the snowplow nearby is in fact the Ecuadorian President who reveals himself when you turn the key in the ignition.
Hmmm....after much wailing and gnashing of teeth I have made some progress in what is obviously a difficult game, not helped by such parser infelicities as:
"EXAMINE TISSUE."
"Just a car tyre."
Evidently there has been a merger bwtween Kleenex and Dunlop.
Another howler. An inflated balloon ceases to be an object after you inflate it; the parser will not recognise it post expansion or as any synonym that I can find. There is also a coded message (in a room decription) that it is impossible to refer to or read. It would I expect have been beyond the ambit of the Bletchley Park team to decode a message that you can't view. There are also three NPCs that I have come across that cannot be addressed or referred to in any way. And so on....sheesh
An excruciating and exacting parser married with some very odd puzzle solutions combine to make this a real slog. I would put this in the top ten hardest games I have ever played. Yet the interesting, albeit slightly crazy scenario keeps me ploughing grimly on.