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Sherlock

Melbourne House 1984

Language:
English
Authors:
Philip Mitchell info
Systems:
Inglish info
Platforms:
C64/128 info, Spectrum
Genres:
Based on literature info, Real-time, Whodunit info
Entered by:
Gunness
Added:
10-05-2010
Edited:
06-01-2011

Synopsis

As Sherlock Holmes, you must solve a number of complex crimes and try to stay alive in the process!

The game was hugely ambitious, featuring an advanced version of Melbourne House's Inglish language first seen in The Hobbit. Sherlock featured more interactive characters that moved about and could be questioned about their knowledge of the various cases. The game also required the player to figure out how to move about London using hansom cabs and the train system.

To an even larger extent than The Hobbit, Sherlock became infamous for its number of bugs and unwanted side effects to its various advanced features.

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Images

Image
Sherlock_3.png Sherlock.gif Sherlock.gif

Rating

Average User Rating: 5 (1 rating)

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User Comments

Exemptus (19-07-2020 22:11)

Too big for its britches, Sherlock's considerable logic complexity and innovations (the transport system is nothing short of brilliant) is ruined by an implementation prone to memory corruption, too much reliance on luck, time constraints, and dozens of variables the player can only influence slightly or not at all. Even if you know what to do, you depend on NPCs being in the right place at the right time, which can vary a lot. Even though the stars must align in order to run it to completion, the game is legendary because of its unique dynamics and the sheer ambition of scale shown. Shame about the player's experience.