You're neither an adventurer nor a professional trill-seeker. You're simply an American tourist in London, enjoying a relaxing stroll through the famous Kensington Gardens. When World War III starts and the city is vaporized moments after the story begins, you have no hope of survival.
Unless you enter another time, another place, another dimension.
Escaping the destruction of London is not the end of your problems, but rather the beginning of new, more bizarre riddles. You'll find yourself in an exotic world teeming with giant fly traps, strange creatures, and other inconveniences. Time and space will behave with their own intricate and mischievous logic. You'll visit fantastic places and acquire curious objects as you seek to discover the logic behind your newfound universe.
And if you can figure out the patter of events, you'll wind up in the New Mexico desert, minutes before the culmination of the greatest scientific experiment of all time: the world's first atomic explosion, code-named Trinity.
Commodore version is C128 only.
[+] Users who have solved this game
[+] Users currently playing this game
My favourite Infocom title and in my top three overall list. I love the eerie atmosphere and the brilliant mix of the surreal with the harshness of the various wartime scenarios.
The race-against-the-clock finale is spine-tingling and extremely intense. A winner in every sense.
Probably most people's favourite Infocom game. It only fails on the randomness of some of the puzzles, but even that fits in with the general atmosphere.
Trinity is an outlier in more than one sense and a historic milestone, and like many of its kind, it was misunderstood in its time. It has a different, serious undertone for a Moriarty game, more literary than usual, and the ending can be difficult to process. Infocom didn't quite know very well how to deal with it: even if its qualities are undeniable from a modern standpoint, it was hard to deal with when it came out.