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Zork III: The Dungeon Master

Infocom info 1982

Dave Lebling, Marc Blank
Amiga, Amstrad CPC info, Amstrad PCW info, Apple II, Atari 400/800, Atari ST, C16/Plus4, C64/128 info, Einstein info, Kaypro-II info, Macintosh, PC info, TI-99/4A, TRS-80 info, TRS-80 CoCo, Z-Machine info
Underground info, Zork info
Zork trilogy [1: Zork I: The Great Underground Empire, 2: Zork II: The Wizard of Frobozz, 3: Zork III: The Dungeon Master]
Entered by:
Alex, computerclassics, Eriorg, Gunness, Mr Creosote, Starscream



The Dungeon Master is the test of your wisdom and courage. Your odyssey culminates in an encounter with the Dungeon Master himself, and your destiny hangs in the balance.

[+] Users currently playing this game


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Average User Rating: 7.6 (7 ratings)

Your Rating: —

User Comments

Alastair (18-04-2012 22:03)

Hello sailor! Pirates beware! This is probably the first Infocom adventure where the documentation was necessary to complete the game.

Gunness (19-04-2012 20:05)

I think it's the game in the trilogy which has aged the best. The atmosphere is really terrific. The royal puzzle is too taxing, though.

Richard Bos (28-07-2014 18:12)

I must disagree, there. I still prefer the first two parts. This one just didn't seem all connected, to me.

Gunness (29-07-2014 13:08)

Maybe it's a toss-up between #2 and #3 - I played Wizard of Frobozz first and its writing is excellent in many ways (as is the humour), but the various locations just seemed too disjoined.

Exemptus (25-09-2021 20:34)

Zork III feels different to the other two, as it has the large endgame part of the original MDL Dungeon. It contains few puzzles and these are quite difficult, particularly the Scenic Vista, Royal Puzzle and Museum (which I enjoyed solving) and the contraption at the end (which I solved by half-chance and found a bit too far-out). However, it is as memorable and atmospheric.