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Infidel

Infocom info 1983

Language:
English
Authors:
Michael Berlyn
Systems:
ZIL info
Platforms:
Amiga, Amstrad CPC info, Amstrad PCW info, Apple II, Atari 400/800, Atari ST, C64/128 info, CP/M, Einstein info, Kaypro-II info, Macintosh, Mainframe info, Osborne info, PC info, TI-99/4A, TRS-80 info, TRS-80 CoCo, Z-Machine info
Genres:
Archaeology, Treasure hunt
Entered by:
Eriorg, Gunness, Mr Creosote, Starscream
Added:
10-05-2010
Edited:
28-07-2015

Synopsis

Plot

Current day - the Egyptian desert. You're a daring adventurer on the lookout for a mysterious pyramid buried somewhere beneath the sand. As the game begins, you wake up after being deserted by your local crew, who - rather inconveniently - has also stolen most of your food, water and equipment.

After a while, though, you should succeed in locating the heavily booby-trapped pyramid and proceed to find the treasure buried in its centre.

Notes

The game has frustrated many players over the years due to its somewhat unusual finale.

Resources (Upload file)

Solution
by Gunness
Map
by Exemptus
Hints
by ?
Further Info:

[+] Users currently playing this game

Images

Image
Infidel_1.gif Infidel_3.png Infidel_2.png Infidel_1.png Infidel_2.png

Rating

Average User Rating: 7.2 (5 ratings)

Your Rating: —

User Comments

kingrommel (30-09-2012 10:03)

Good adventure, despite some bugs on some versions, very isolated feel about the game. was suprised at that advanced rating - got through this one more easier than some 'standard' games. Guess its down to the more logical vs the imaginative aspects of others, worth a replay.

Gunness (02-10-2012 12:00)

Definitely one of the more atmospheric entries in the Infocom canon. I love the total sense of abandonment at the beginning of the game. I seem to recall that a few of the puzzles towards the end came across as a bit un-intuitive.
But maybe it's time for a revisit - it's been 20 years :)

Exemptus (04-08-2022 17:57)

Easier than expected, unusual for a Mike Berlyn adventure. Well balanced and atmospheric, with enough variety to keep interest while being thematically coherent. Requires a lot of object juggling. It uses the less usual narrative device of the player's avatar being an antagonist (which makes the ending unavoidable, and there is plenty of foreshadowing of this), but it works reasonably well in this case.