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Essex

Brøderbund, Synapse Software info 1985

Language:
English
Authors:
Joe Vierra, William Mataga info
Systems:
BTZ info
Platforms:
Apple II, Atari 400/800, Atari ST, C64/128 info, PC info
Genres:
Real-time, Science fiction
Related:
Electronic Novel [1: Mindwheel, 2: Essex, 3: Brimstone: The Dream of Gawain, 4: Breakers]
Entered by:
Gunness, iamaran
Added:
10-05-2010
Edited:
13-04-2022

Synopsis

Plot

While touring the Starship Essex you meet a dying agent who persuades you to find a scientist who is the only one able to assist your Federation in creating a weapon against the Vollchon alien threat.

Resources (Upload file)

Solution
by ?
Map
by Exemptus
Further Info:

[+] Users who have solved this game

[+] Users currently playing this game

Images

Image
Essex_2.png Essex_1.png

Rating

Average User Rating: 4 (1 rating)

Your Rating: —

User Comments

Exemptus (31-05-2024 15:38)

Clearly Brøderbund tried to imitate Infocom, as the game is excellently presented and the story and narrative are compelling, but Essex delivers bad playability. The real-time element is too much in the way. The player ends up chasing several NPCs around the map, quickly interacting with them, for the event processor to suddenly make the NPC go away. The command TIME SLOWER can help, but up to a point. In addition, the game is agonizingly slow in most platforms, goals are unclear, and the screen shows too much random noise vs useful information. Could have been a hit if turn-based and coded not to read from disk every single second, but that's how it goes.