Playing this game will take you through a year in the life of Adrian Mole.
Adrian is a worrier. The problems of existence hit him hard. Spots, bits of him that won't keep still, the cracks in his parents' marriage, all prey heavily on his mind. There are some consolations. A fourteen-year-old feminist, an eighty-nine-year old chain smoker and his spoilt best friend all help to lift the gloomy introspection of Mole's moods. Mole believes he is an intellectual. He is dogged by ill-health as well as by an infuriatingly ever-present pet dog, and by a catalogue of misfortunes familiar to anyone over the age of thirteen.
The aim of the game is to make Adrian as popular as possible with everyone — family, friends, and the dog!
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If you give all the correct answers you reach 100% before the end of the second part. If you answer all questions correct you reach 156%. However part of the fun of this game is to give some weird answers and see what happens.
Not really so much an adventure as a narrative experiment, but it is good for a chuckle. Follows the book closely, but this is not the point. Best enjoyed with a cold drink and no regard for the score.