You wake up in a hospital and doesn't have a clue who you are or why you are there. You slowly discover that you are a prince of the realm Amber, placed in exile on Earth.
Notes
Based on the first two novels in Roger Zelazny's 10-volume Amber series. The game's puzzles rely heavily on dialogue.
I've enjoyed the Amber series a great deal (well, the first 5-novel cycle, anyway), so I should enjoy the game a lot. There is much to like here - the text is very well-written - but the fact that it's nearly impossible to know whether you've done everything you needed to know leads to a lot of backtracking. On top of that, many puzzles are dialogue based, which Telarium's parser doesn't always handle very well.
This disconcerting game uses dialogue-based puzzles and completely dispenses with movement: you go sequentially through a series of scenes which you have to negotiate. The backstory is far better than the game, which feels a bit devoid of adventure elements. Not really the highest point of the Telarium series.
I've enjoyed the Amber series a great deal (well, the first 5-novel cycle, anyway), so I should enjoy the game a lot.
There is much to like here - the text is very well-written - but the fact that it's nearly impossible to know whether you've done everything you needed to know leads to a lot of backtracking. On top of that, many puzzles are dialogue based, which Telarium's parser doesn't always handle very well.
This disconcerting game uses dialogue-based puzzles and completely dispenses with movement: you go sequentially through a series of scenes which you have to negotiate. The backstory is far better than the game, which feels a bit devoid of adventure elements. Not really the highest point of the Telarium series.