Too slow and amateurish, this was one of many attempts of independent publishers to break into what was perceived as an emerging market for ZX Spectrum back in 1983-84. The game's designer, Paul Johnson, went on to work for Firebird and then Domark years later, but not on adventures anymore.
Too slow and amateurish, this was one of many attempts of independent publishers to break into what was perceived as an emerging market for ZX Spectrum back in 1983-84. The game's designer, Paul Johnson, went on to work for Firebird and then Domark years later, but not on adventures anymore.