Arnold Blackwood awakes in the grounds of Lord Erebus's estate, but why is he there? He can work out that he would not be there without the Lord's authority so he must be carrying out a job for the old man. His only hope is to pick up enough clues so that he can complete the mission without Erebus suspecting Blackwood's loss of memory, and as you are with him, you can give him a helping hand.
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An adventure that uses the amnesia plot device to set the opening scene and then ignores the theme for the rest of the game. The protagonist does not recover his memory, there are no recollections beyond what is written at the start, nothing is mysterious.