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Zork II: The Wizard of Frobozz

Infocom info 1981

Language:
English
Authors:
Dave Lebling, Marc Blank
Platforms:
Amiga, Amstrad CPC info, Amstrad PCW info, Apple II, Atari 400/800, Atari ST, C16/Plus4, C64/128 info, CP/M, Einstein info, Kaypro-II info, Macintosh, PC info, TI-99/4A, TRS-80 info, TRS-80 CoCo, Z-Machine info
Genres:
Magic, Underground info, Zork info
Related:
Zork trilogy [1: Zork I: The Great Underground Empire, 2: Zork II: The Wizard of Frobozz, 3: Zork III: The Dungeon Master]
Entered by:
Alex, computerclassics, dave, Eriorg, Gunness, Mr Creosote, Starscream, Strident
Added:
10-05-2010
Edited:
12-09-2022

Synopsis

Plot

The Wizard of Frobozz takes you into the new depths of the subterranean realm. There you'll meet the Wizard, who will attempt to confound your quest with his capricious powers.

Notes

As well as all the official, original release platforms, the original game has been ported to many other systems that support z-machine.

The game was ported to emulated VZ200 in 2022 by R. Banks & S. Marks; see here.

[+] Users currently playing this game

Images

Image
Zork_II.png Zork_II_Re-release_.png zork2-1.png Zork_II_4.png Zork_II_1.png

Rating

Average User Rating: 7.9 (8 ratings)

Your Rating: —

User Comments

Jewwbat (01-05-2019 15:46)

So, again you can save, which makes for an adventure that can be beaten. Takes a bit with the randomness of some of the rooms but all in all another good adventure that anyone can struggle through. Enjoy!

Exemptus (02-06-2021 18:10)

Best puzzles in the trilogy, despite one of them being infamous for being culturally-specific (I always disagreed, as even not being familiar with the cultural bit in question I was able to figure out the solution). The Wizard is extremely annoying but this is offset by the humour involved. The most difficult aspect is the tight timing required, and the fact that it is easy to make the game unwinnable, but this is part of the learning curve for the game. Classy, and a true test for adventurers.