While investigating the house of the mysterious Dr. Potter, you find that he's gone missing. And you need to repair his time machine if you're going to get him back.
Notes
The original TRS-80 version, and slightly later IBM PC port, was published by Molimerx.
An initial cut-down, 8K version for Vic 20 was published in 1982 by Leisuronics (Leisuresoft).
To obtain graphics on a Dragon requires the computer to be in Dragon 64 mode, otherwise the game is text only.
A good idea, but it is annoying to travel through time. It took me at least 10 tries to get to the first part of time travel... It makes this game less enjoyable.
This is part of the group of the earliest text adventures created. It came out around 1980/1981 on the TRS-80. The early TRS-80 games were hand crafted for the TRS-80 and often the TRS-80 versions were quite different cosmetically to the interpreted versions later created by Channel 8. In fact i'm not sure up to Arrow of Death part 2 whether the interpreter/database concept is used at all on the trs-80 as it was on other machines later on. I played this after Raaka-Tu/Pyramid 2000 and Golden Baton and around the time of Adventureland. It was a completely fresh idea back then and I was captivated by these sort of games. I used eagerly await each new Mysterious Adventure release. Interestingly there seems to be two versions of these game for the TRS-80 one from Molimerx - which I played back in the 80's and another from Hypersoft which i think is using the later interpreter files. The Molimerx version is the version i played and is much more verbose and also has some charming graphic effects when you PRESS REV etc. I think this game is an exercise in inventory handling - deciding what is needed and what is a red herring. I rather preferred Brian Howarths games to Scott Adams as they had more of a fairy tale/adventure setting. My all time favourite at the time was Arrow of Death part 1 although i was stuck on that for months.
Nice and easy, one of the simplest in the series. It accepts GET ALL and DROP ALL.
A good idea, but it is annoying to travel through time. It took me at least 10 tries to get to the first part of time travel... It makes this game less enjoyable.
This is part of the group of the earliest text adventures created. It came out around 1980/1981 on the TRS-80. The early TRS-80 games were hand crafted for the TRS-80 and often the TRS-80 versions were quite different cosmetically to the interpreted versions later created by Channel 8. In fact i'm not sure up to Arrow of Death part 2 whether the interpreter/database concept is used at all on the trs-80 as it was on other machines later on. I played this after Raaka-Tu/Pyramid 2000 and Golden Baton and around the time of Adventureland. It was a completely fresh idea back then and I was captivated by these sort of games. I used eagerly await each new Mysterious Adventure release. Interestingly there seems to be two versions of these game for the TRS-80 one from Molimerx - which I played back in the 80's and another from Hypersoft which i think is using the later interpreter files. The Molimerx version is the version i played and is much more verbose and also has some charming graphic effects when you PRESS REV etc. I think this game is an exercise in inventory handling - deciding what is needed and what is a red herring. I rather preferred Brian Howarths games to Scott Adams as they had more of a fairy tale/adventure setting. My all time favourite at the time was Arrow of Death part 1 although i was stuck on that for months.