From all of us (me?) to all of you - a very Happy New Year, with thanks for your continued support! The new website I talked about last time is progressing nicely, and I'm looking forward to tell you more about it. If there are any programmers out there willing to lend a hand with the project, it would be greatly appreciated, as the two chaps on the project are quite busy with other things, too. In addition, I'd love to hear from anybody able to assist with graphics/icons/logos etc. Due to the new website, the promised interview has been pushed back, but it'll arrive in due time. See you in 2010! Contributors: Richard Bos, Gunness, Mark, zenobifan, dave, Amby, terri
Autumn is here, along with a number of new entries. A special apology must go to Mark Keiter, whose documents have collected dust for far too long. Apart from a couple of my own projects that are still underway, including Seventh Star and Black Island Adventure, I cross my fingers that everything is here. If not, please bear with me and let me know! I also have a new interview in the pipeline - I think many of you will find it interesting. Coming up next time! Finally, and very importantly - after many years of false starts and hopes, it seems as if my endless whining about a site overhaul might just be paying off. Right now I would very much like to hear your input. Please head over to the forum and speak your mind! Contributors: Alastair, Richard Bos, Gunness, Mark, zenobifan, Juan, dave, Phil Jackson, Amby, Angus, Doreen B, terri
It's time for another update, with no less than 34 new solutions, as well as hints and maps. As always, I'm way behind the times here, but if it has slipped below anyone's radar, there's a highly useful project out there called Parchment, which runs Inform games via your browser and some nifty Javascript coding. This eliminates the need for installing an interpreter and lets you play dozens of Inform games, no matter where you are. Clever. And while we're at the online games, The Greedy Dwarf has been offline for ages, but Simon Ainsworth has kindly agreed to revive the project. I've received a number of emails regarding missing maps. Unfortunately it seems that those maps have gone the way of the dodo. I'll try to replace them, but for the time being, I've simply removed the links in question. I've lowered the map count accordingly. Sigh. Finally, and as always, thanks to all you busy little bees out there! I can see that Barrie M. Eaton's games have been in high demand lately. Contributors: Alastair, Gunness, Juan, Phil Jackson, dave, Amby, Angus, Doreen B, terri
Once in a while, this site needs to earn the right to its title. Fortuntely, a friend of mine, Morten Wittrock, has supplied scans for a 1980 (!) article in Byte Magazine on Scott Adams and his Pirate Adventure, with full source code included. It doesn't get much more classic than that! Boot up your trusty TRS-80's and read the article here. As for CASA's bread and butter, you've certainly been busy out there, particularly Terri Sheehan and Doreen Bardon, whose output I still struggle to keep up with. Thanks to all of you and keep typing! It's greatly appreciated, hints, solutions and maps. Contributors: Alastair, Juan, dave, Amby, Doreen B, terri
Contributors: Alex, Mark, Juan, dave, Doreen B, terri
Hey, look - it's already 2009! Yes, I know, I'm a little late to the party. But better late than never. Two of the long-standing requests, Logan and The Pain, have been solved and submitted to the archive. That's terrific news. Please let me know if anyone out there has any of the other requested solutions. Secondly, a nice chap named Wayne is the webmaster of a new site called Adventure Point. The site has information on well over 1,200 adventure games, both text and graphic ones. The site looks promising indeed, and Wayne has obviously put a lot of work into it. Do check it out. Finally, Martijn from World of Spectrum has kindly informed me that his site now covers more than 2,000 text adventures, rather than the measly 1,500 stated on CASA, and could I please update my records? Well, that's the kind of error I'm more than happy to correct! As always, thanks to all contributors. Until the next update, happy gaming! Contributors: Alex, Mark, Juan, dave, terri
Playing this game will take you through a year in the life of Adrian Mole.
Adrian is a worrier. The problems of existence hit him hard. Spots, bits of him that won't keep still, the cracks in his parents' marriage, all prey heavily on his mind. There are some consolations. A fourteen-year-old feminist, an eighty-nine-year old chain smoker and his spoilt best friend all help to lift the gloomy introspection of Mole's moods. Mole believes he is an intellectual. He is dogged by ill-health as well as by an infuriatingly ever-present pet dog, and by a catalogue of misfortunes familiar to anyone over the age of thirteen.
The aim of the game is to make Adrian as popular as possible with everyone — family, friends, and the dog!