Here's a number of new solutions from Terri, many of them from Zenobi. Looks like she's been through Lost & Found, for we have Lost Gnomes, Temples and Twilights today :o) Thanks, Terri. And, as Gamebase64 is now in the air, I've removed most of the games from the download section. Please refer to the Gamebase site to find the games. Contributors: Geoff, terri
Since I turn 30 today, here's an immodest happy birthday to myself :o) However, I'll keep the selfgratulatory efforts at a minimum - we all have other things to do today! Geoff Wallis has supplied me with a couple of new solutions. Contributors: Geoff
The Gamebase64 project, which has been in the works for years, has finally been completed. The goal has been to gather and catalogue each and every game ever released for the good old Commodore. Quite a task, if you ask me! A few titles are still missing or bugged, but the final release has clocked in at a whopping 15,800 games and is sure to please even the most eager fans. I received my prerelease-version of the database today, and I am awestruck! The amount of work that has gone into this must be so mindnumbingly huge that I guess that had the people behind it known, they probably never would have started in the first place. The final release lists 331 adventure games with graphics and 729 (!) text-only releases. Right now the last wrinkles are being ironed out for the official release. You can follow the progress on the old site and, fairly soon, on the new one. Contributors: ASchultz
Contributors: ASchultz
There have been some technical problems on the site since the last update. I hope they have been fixed now. Contributors: Gunness, terri, Stefano, greybeard33
I have gone through my backlog of mail and located some more solutions. Thanks to all contributors. And the entire game downloads section has been cleaned up a bit, and two Amstrad games have been added, countesy of their author, Jason Davis. Contributors: Gunness, Kevin Lindley, terri, Anthony Deakin, Jim Bakman, Stefano, greybeard33
Another update during the summer and absolutely no one can be bothered to play computer games :o) Well, that's not entirely true - some of you have been active. A particularly huge "thank you" must go to Stefano for being patient with me. Sorry that it took such a long time to put your material online. Contributors: Neil Shipman, Magunov Sergey, Carol Pedder, Mark, Kevin Lindley, terri, Anthony Deakin, Jim Bakman, Stefano, Alex Cattaneo, Jonathan Ormond, David Lacey, Phil Jackson, Barbara Gibb, greybeard33
As usual, this update has taken a long time getting here. I owe a lot of you a letter of thanks for sending all this nice stuff. I also have some additional things that haven't been added yet, but I can't bear to take another look at my mail log right now. A few special additions: Adventure 200 which Patrick Beilby struggled with for 15 years! Mark Keiter has sent me an incomplete solution for Curse of the Azure Bonds, along with his usual beautiful maps. And finally a special thank you to Terri Sheehan for sending so many solutions. The emulators section has been updated in a lot of places - new (and working!) links and some new preferred emulators. Also added a link to Causes of Chaos author Mike Taylor's site. He's made a very entertaining and informative page about his game. Contributors: Neil Shipman, Alex, Bob Withers, Mark, Jonathan Ormond, Phil Jackson, Chris Thompson, greybeard33, Magunov Sergey, FredrikR, Carol Pedder, terri, Stefano, William Quinn, Alex Cattaneo, David Lacey, Ricardo Ferreira, Barbara Gibb
As usual, thanks to all contributors for the steady flow of material. A special mention must go to William Quinn for being stuck in his own L.A. Adventure and finally pulling through :o) Let me use this opportunity to ask all authors of games found on these pages: please get in touch with me if you feel that you have any (interesting) stories regarding your games. I'll do my best to include them along the way. Finally a very special mention to Dorothy Millard's new solutions site. This site definitely wouldn't be where it was today without Dorothy, so go ahead and take a look at her site (please don't stop visiting my site, though!) Contributors: Alex, John Barnsley, Bob Withers, Jesper Hvid, Jonathan Ormond, Chris Thompson, Geoff, FredrikR, terri, William Quinn, Alex Cattaneo, Khalid Jamil, Ricardo Ferreira
A belated Merry Christmas and Happy New Year to everybody! And thanks to your continued support, this site received its 100,000th visitor around the 18th of December. How fitting, since that was also the day when the next chapter of the Lord of the Rings trilogy opened. If you haven't seen it yet, you're really missing one of last year's most entertaining movies. I'm going again on Friday :o) Along with a solution for the classic Amiga title, The Hound of Shadow, this update sees a new round of manuals. Thanks to Jesper Hvid for providing those. More will be added when I get the time to scan them. Contributors: Alex, John Barnsley, Jesper Hvid, Sherwin Robb, Geoff, terri, Stefano, Kim Stevens, Khalid Jamil
The forests of Murdac are some of the oldest, as well as the wildest and most isolated, in the whole land. Also they don't take kindly to intruders -- although living on the outermost fringes of the great forest, you have never been able to penetrate it: every time that you followed a track into the dark woods, you found that it somehow turned and took you away from the secret heartlands of Murdac.
It became almost an obsession with you.
'What is the secret of Murdac?' you wondered, frustrated at every turn. In the land where nobody ever set foot, there was surely some dread mystery to be revealed.
In your village there lived a wise woman, Duessa by name. Some folk said that she was a sorceress, and could cause the milk to go sour just by scratching her nose. Others said that the reason old Uncle George had only lived to be 91 (when his father had reached 102) was because he had tripped over Duessa's cat when drunk.
Obviously a woman to be wary of, especially if you wanted to make sure that you came home without growing an extra ear on the way. She certainly knew a few secrets that nobody else in the village did -- like what it meant if you saw a rabbit hiccuping on the night of the full moon -- and if anyone could tell you about Murdac, it was Duessa.
So you made your way to her ancient cottage, knocked on the door, and waited. "Come in, my young friend," said a quavering voice. "I've been expecting you!"
The inside of Duessa's cottage was very dirty, and full of strange and interesting objects -- glass apparatus billowing noxious vapours, a stuffed platypus, icosahedral prisms, and many other curios.
Duessa muttered incoherently to herself. "This one looks brighter than the last ... it is time that the quest were done ... the wizard needs help ... but as for the manticore..." were fragments that you heard as she busily pottered around her cottage looking for something.
The wise woman returned, bearing an old teapot. Just as you were wondering whether to accept a cuppa, she tipped the contents of the pot into the hearth and gazed at them raptly. Deciding that the omens were favourable, Duessa gave you your instructions, and you left her cottage.
As you departed, you heard the wise woman mutter, "I hope he gets there before the ogres have finished. But I suppose the Old Man of the Sea will get him anyway..."
Following Duessa's instructions, you went down a certain path at midnight on Hallowe'en, until you came to a clearing. There you drew a pentacle, stood within it, and shouted "PANGORY PANTHRODULAM" - words of power that she had given you. Was the intonation right? If not you might find yourself rotting in a gloomy dungeon for ten thousand aeons, tormented by creatures from the lower planes. But nothing like that happened.
The trees moved around you, exposing a long path which stretched away for miles. You followed it, with trepidation, and the trees closed up behind you. After several hours of tireless trudging, you arrived at your goal. But... but... was THIS Murdac?
A beautifully laid out garden? A small stone hut? Where were the ogres? The cannibals? The Old Man of the Sea? Now is the time for you to explore further, but do be VERY careful -- it's not every adventurer who is going to survive in this totally alien world!